Step 1 - Create a Resource Attribute

As mentioned above, resource attributes are simply groupings of specific resources, so a typical example of a resource attribute would be resource types like equipment, labor, and material. However, they are entirely user-defined and there are no limits on the amount of resource attributes that a resource can have, so one could, for example, create a second resource attribute class for subtypes and then split labor into skilled labor, unskilled labor, and equipment into owned and hired, etc.

There are two levels in resource attributes, namely resource attribute classes and resource attributes. So, in our previous example, the resource type is the attribute class, and equipment, labor, and material are the attributes. Also, just note that even though a resource can have multiple attributes, it can only have one attribute per class.

We can create both resource attribute classes as well as attributes by going to the resource module in Trimble Quest and then selecting R Attributes from the Action Tab on the right-hand side:

The box at the top allows you to select a Resource Attribute class and then the blue +Attribute button at the bottom left allows you to create additional attributes.

If you want to create a new attribute class, simply click on the Attribute Classes menu right beneath the blue +Attribute button to open up the same menu for attribute classes.

Video: Resource Attributes